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Autor Thema:  Frogatto - Spiel bricht ab beim Level "Eingang zum Verließ" (LM 17 Quiana Xfce)  (Gelesen 156466 mal)

0 Mitglieder und 1 Gast betrachten dieses Thema.

Hallo Forengemeinde,

Vielleicht hat jemand von euch ein ähnliches Problem...

Ich spiele "Frogatto and Friends" (Version 1.3) und leider bricht das Spiel bei mir immer beim Betreten des Levels "Eingang zum Verließ" ab. Das Spiele-Fenster schließt sich ohne irgendeinen Hinweis...

Weiß jemand Rat?

Gruß
Luffft

Hast du den richtigen Grafik-Treiber installiert?
Starte das Spiel mal im Terminal, beim Absturz sollte dann eine Fehlermeldung angezeigt werden. 

Hab die Ausgabe des Terminals hier:

krizzi@krizzi-Netbook ~ $ frogatto
Frogatto engine version 1.3
LOOKING IN 'modules/frogatto/module.cfg': 1
EXPAND DATA PATHS
SET PREFERENCES PATH: ~/.frogatto/
PARSE ERROR: : Could not find file ./signature.cfg
EXPAND DATA PATHS
Preferences dir: /home/krizzi/.frogatto/
get_dir(): /home/krizzi/.frogatto/


OpenGL vendor: Intel Open Source Technology Center
OpenGL version: 1.4 Mesa 10.1.3
OpenGL extensions: GL_ARB_multisample GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_copy_texture GL_EXT_polygon_offset GL_EXT_subtexture GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_compiled_vertex_array GL_EXT_texture GL_EXT_texture3D GL_IBM_rasterpos_clip GL_ARB_point_parameters GL_EXT_draw_range_elements GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_separate_specular_color GL_EXT_texture_edge_clamp GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_ARB_multitexture GL_IBM_multimode_draw_arrays GL_IBM_texture_mirrored_repeat GL_3DFX_texture_compression_FXT1 GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_transpose_matrix GL_EXT_blend_func_separate GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_secondary_color GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_INGR_blend_func_separate GL_NV_blend_square GL_NV_light_max_exponent GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_S3_s3tc GL_SUN_multi_draw_arrays GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_EXT_framebuffer_object GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_MESA_window_pos GL_NV_packed_depth_stencil GL_NV_texture_rectangle GL_ARB_depth_texture GL_ARB_shadow GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_window_pos GL_EXT_stencil_two_side GL_EXT_texture_cube_map GL_APPLE_packed_pixels GL_APPLE_vertex_array_object GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_vertex_program GL_ARB_vertex_shader GL_ATI_draw_buffers GL_ATI_texture_env_combine3 GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_MESA_pack_invert GL_MESA_ycbcr_texture GL_ARB_half_float_pixel GL_ARB_point_sprite GL_ARB_shading_language_100 GL_ARB_sync GL_ARB_texture_non_power_of_two GL_ARB_vertex_buffer_object GL_ATI_blend_equation_separate GL_EXT_blend_equation_separate GL_OES_read_format GL_ARB_pixel_buffer_object GL_ARB_texture_rectangle GL_EXT_pixel_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_ARB_framebuffer_object GL_EXT_framebuffer_blit GL_EXT_packed_depth_stencil GL_APPLE_object_purgeable GL_ARB_vertex_array_object GL_ATI_separate_stencil GL_EXT_gpu_program_parameters GL_EXT_texture_sRGB_decode GL_OES_EGL_image GL_ARB_copy_buffer GL_ARB_map_buffer_range GL_EXT_separate_shader_objects GL_ARB_ES2_compatibility GL_ARB_debug_output GL_ARB_draw_elements_base_vertex GL_ARB_explicit_attrib_location GL_ARB_provoking_vertex GL_ARB_sampler_objects GL_EXT_provoking_vertex GL_ARB_get_program_binary GL_ARB_robustness GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_texture_storage GL_AMD_shader_trinary_minmax GL_ARB_clear_buffer_object GL_ARB_invalidate_subdata GL_ARB_vertex_attrib_binding GL_KHR_debug
GLSL Version: 1.20

Stencil bits: 8
JOYSTICKS: 0
initialized ttf
initialized 0 joysticks
SDL_GetVideoSurface()
LOADTEXTURE: backgrounds/loading_screen.png -> 0xa435888
failed to load image 'splash.jpg'
LOADING FONT: data/fonts.cfg -> modules/frogatto/data/fonts.cfg
LOADTEXTURE: gui/number_font.png -> 0xa60caa0
LOADTEXTURE: gui/outline_font.png -> 0xa62b380
LOADTEXTURE: gui/label_font.png -> 0xa639930
LOADTEXTURE: gui/dialog-font.png -> 0xa6af9c0
CREATE OBJ: frogatto_playable
LOADTEXTURE: characters/frogatto-spritesheet1.png -> 0xa78c000
LOADTEXTURE: characters/fat-frogatto-spritesheet1.png -> 0xa7e3ef0
LOADTEXTURE: characters/frogatto-spritesheet5.png -> 0xa80da30
LOADTEXTURE: characters/frogatto-spritesheet2.png -> 0xa822e30
LOADTEXTURE: characters/frogatto-spritesheet3.png -> 0xa867628
LOADTEXTURE: characters/frogatto-spritesheet4.png -> 0xa848b20
LOADTEXTURE: characters/frogatto-spritesheet-idle.png -> 0xa8a20b8
LOADTEXTURE: props/items.png -> 0xa8aec18
LOADTEXTURE: characters/frogatto-tongueB.png -> 0xa8b38c0
LOADTEXTURE: effects/particles2.png -> 0xa919740
LOADTEXTURE: effects/powerup-fx.png -> 0xa8c3318
LOADTEXTURE: effects/homing-shot-init.png -> 0xa939c58
LOADTEXTURE: effects/homing-shot-impact.png -> 0xa9d09c0
LOADTEXTURE: characters/fat-frogatto-spritesheet3.png -> 0xab86668
LOADTEXTURE: characters/fat-frogatto-spritesheet4.png -> 0xab66000
LOADTEXTURE: gui/editor-tools.png -> 0xaccb850
LOADTEXTURE: gui/buttons-and-windows.png -> 0xaccb6c8
LOADTEXTURE: gui/window-resize-grip.png -> 0xacd5da8
LOADTEXTURE: gui/iphone_controls4.png -> 0xacd9f08
LOADTEXTURE: gui/ipad_controls.png -> 0xacda260
LOADTEXTURE: gui/inventory.png -> 0xacdcee0
LOADTEXTURE: gui/dialog.png -> 0xace6718
LOADTEXTURE: gui/dialog_font.png -> 0xacdd170
LOADTEXTURE: gui/hud.png -> 0xad9c8b8
LOADTEXTURE: gui/dialogue-box.png -> 0xace6c18
LOADTEXTURE: gui/achievement-background.png -> 0xadbdb38
TEST absolute_path_test1 PASSED
TEST array_index PASSED
TEST base64_decode PASSED
TEST base64_encode PASSED
TEST base64_encode_bin PASSED
TEST color PASSED
TEST compression_test PASSED
TEST compute_relative_paths_test PASSED
TEST cost_path_search_function PASSED
TEST decimal_div PASSED
TEST decimal_from_string PASSED
TEST decimal_mul PASSED
TEST decimal_output PASSED
TEST directed_graph_function PASSED
TEST dot_precedence PASSED
TEST flatten_function PASSED
TEST formula PASSED
TEST formula_decimal PASSED
TEST formula_fn PASSED
TEST formula_function_default_args PASSED
TEST formula_in PASSED
ARGUMENT: (((x <- [0,1,2,3])))
ARGUMENT: (((x <- [0,1,2,3])))
ARGUMENT: (((x%2 = 1)))
TEST formula_list_comprehension PASSED
TEST formula_quotes PASSED
TEST formula_slice PASSED
TEST formula_test_recurse_sort PASSED
TEST formula_test_recursion PASSED
TEST formula_where_map PASSED
TEST json_base PASSED
TEST json_derive PASSED
TEST json_flatten PASSED
CALLING f...
{
"value": {
"a": 6,
"b": {
"a": 4,
"z": 5
}
}
}TEST json_macro PASSED
TEST level_object_base64 PASSED
TEST map_function PASSED
TEST md5_test1 PASSED
TEST md5_test2 PASSED
TEST md5_test3 PASSED
TEST md5_test4 PASSED
TEST md5_test5 PASSED
TEST md5_test6 PASSED
TEST md5_test7 PASSED
TEST min_max_decimal PASSED
TEST modulo_operation PASSED
TEST rect PASSED
TEST rect_difference PASSED
TEST rect_intersect PASSED
TEST recursive_call_lambda PASSED
TEST short_circuit PASSED
TEST sqrt_function PASSED
TEST test_regex PASSED
TEST test_split_into_ints PASSED
TEST tokenizer_test PASSED
TEST variant_decimal PASSED
TEST variant_foreach PASSED
TEST weighted_graph_function PASSED
TEST where_scope_function PASSED
ALL 55 TESTS PASSED IN 95ms
FRAME BUFFER OBJECT IS SUPPORTED
FRAME BUFFER OBJECT IS SUPPORTED
in level constructor...
building...1218
done building...1218
LAYER -8 BUILT 0 tiles
LAYER -4 BUILT 0 tiles
LAYER -1 BUILT 0 tiles
LAYER 0 BUILT 0 tiles
LAYER 9 BUILT 0 tiles
LAYER 26 BUILT 0 tiles
LAYER 30 BUILT 0 tiles
LAYER 50 BUILT 0 tiles
done building tile_map...1221
done building hex_tile_map...1222
CREATE OBJ: dummy_gui_object
LOADTEXTURE: gui/dummy-hud.png -> 0xad23258
LOADTEXTURE: gui/iphone_controls5.png -> 0xad2ff68
LOADTEXTURE: gui/ipad_buttons.png -> 0xad30660
LOADTEXTURE: gui/ipad_buttons_pressed.png -> 0xad23450
LOADTEXTURE: gui/iphone_controls.png -> 0xae22fd8
LOADTEXTURE: gui/iphone_controls3.png -> 0xae273b0
LOADTEXTURE: gui/iphone_buttons.png -> 0xae32750
LOADTEXTURE: gui/iphone_buttons_pressed.png -> 0xae60898
done level constructor: 109
CREATE OBJ: wood_door_titlescreen
LOADTEXTURE: props/door_titlescreen.png -> 0xad2c090
CREATE OBJ: text_controller
LOADTEXTURE: effects/particles.png -> 0xad265c0
CREATE OBJ: level_controller_onetime
SET STARTING CYCLES: 0
PARSE ERROR: : Could not find file /home/krizzi/.frogatto//save2.cfg
PARSE ERROR: : Could not find file /home/krizzi/.frogatto//save3.cfg
PARSE ERROR: : Could not find file /home/krizzi/.frogatto//save4.cfg
CREATE OBJ: dust_cloud_skid
CREATE OBJ: menu_selector_load_game
LOADTEXTURE: characters/stand_in_selector.png -> 0xae52320
LOADTEXTURE: gui/arrow-menu-cursor.png -> 0xae4fa48
LOADTEXTURE: gui/arrow-menu-selected.png -> 0xa6cf3c8
in level constructor...
building...6607
done building...6607
LAYER -3 BUILT 0 tiles
done building tile_map...6607
done building hex_tile_map...6607
done level constructor: 4
CREATE OBJ: menu_item_textual
CREATE OBJ: level_controller
SET STARTING CYCLES: 0
PARSE ERROR: : Could not find file /home/krizzi/.frogatto//save2.cfg
PARSE ERROR: : Could not find file /home/krizzi/.frogatto//save3.cfg
RUNNING GARBAGE COLLECTION FOR 14 OBJECTS...
PASS 1: 14 OBJECTS SAFE
RAN GARBAGE COLLECTION IN 1ms. Releasing 0/14 OBJECTS
CREATE OBJ: menu_selector
Widget Factory creating widget of type: button
Widget Factory creating widget of type: graphical_font_label
SET SAVE FILE PATH TO /home/krizzi/.frogatto/save.cfg
in level constructor...
SET SAVE FILE PATH TO /home/krizzi/.frogatto/save.cfg
GET SAVE FILE PATH: /home/krizzi/.frogatto/save.cfg
building...9074
done building...9074
LAYER -35 BUILT 0 tiles
LAYER -20 BUILT 0 tiles
LAYER -18 BUILT 0 tiles
LAYER -15 BUILT 0 tiles
LAYER -12 BUILT 0 tiles
LAYER -10 BUILT 0 tiles
LOADTEXTURE: tiles/grey-rock1.png -> 0xad6ff00
LOADTEXTURE: tiles/grey-rock2.png -> 0xad74748
LAYER -8 BUILT 3795 tiles
LOADTEXTURE: tiles/wooden-scaffold.png -> 0xb00afd8
LAYER -7 BUILT 592 tiles
LOADTEXTURE: tiles/cave1.png -> 0xaffebd8
LOADTEXTURE: tiles/cave2.png -> 0xafe2f30
LAYER -5 BUILT 16103 tiles
LAYER -4 BUILT 0 tiles
LOADTEXTURE: tiles/wooden-bridges2.png -> 0xb012b78
LAYER -2 BUILT 1101 tiles
LAYER -1 BUILT 0 tiles
LAYER 0 BUILT 0 tiles
LAYER 1 BUILT 0 tiles
LAYER 3 BUILT 0 tiles
LAYER 5 BUILT 0 tiles
LAYER 7 BUILT 0 tiles
LAYER 9 BUILT 0 tiles
LAYER 10 BUILT 0 tiles
LAYER 11 BUILT 0 tiles
LAYER 20 BUILT 0 tiles
LOADTEXTURE: tiles/mushrooms.png -> 0xb15cdc8
LOADTEXTURE: tiles/brambles.png -> 0xb15b588
LAYER 26 BUILT 723 tiles
LAYER 30 BUILT 0 tiles
LAYER 35 BUILT 0 tiles
LAYER 50 BUILT 0 tiles
LAYER 55 BUILT 0 tiles
LAYER 100 BUILT 0 tiles
done building tile_map...9704
done building hex_tile_map...9752
mapping palette 9
get palette mapped: tiles/grey-rock1.png, 9 -> 0xb2a0978
mapping palette 9
get palette mapped: tiles/wooden-bridges2.png, 9 -> 0xb127ba0
mapping palette 9
get palette mapped: tiles/wooden-scaffold.png, 9 -> 0xb4006e8
mapping palette 9
get palette mapped: tiles/grey-rock2.png, 9 -> 0xafbe0f0
mapping palette 9
get palette mapped: tiles/cave2.png, 9 -> 0xb17e090
mapping palette 9
get palette mapped: tiles/cave1.png, 9 -> 0xb408ec0
LOADTEXTURE: gui/progress-bar-center.png -> 0xb2702f8
LOADTEXTURE: gui/progress-bar-endcaps.png -> 0xb277078
LOADTEXTURE: gui/progress-bar-well-center.png -> 0xb276b38
LOADTEXTURE: gui/progress-bar-well-endcaps.png -> 0xb2766b0
done level constructor: 907
CREATE OBJ: beetle_black
LOADTEXTURE: enemies/beetle-black.png -> 0xb04bf78
CREATE OBJ: mushroom_throwable_respawning
LOADTEXTURE: props/rock-projectiles.png -> 0xad4bb30
CREATE OBJ: moth_black
LOADTEXTURE: enemies/moth-black.png -> 0xb508380
CREATE OBJ: bat_red
LOADTEXTURE: enemies/bat-red.png -> 0xb5d95e0
CREATE OBJ: red_spikebug
LOADTEXTURE: enemies/spike-bug.png -> 0xb5e0170
CREATE OBJ: worm_jumping
LOADTEXTURE: enemies/worm-burrowing.png -> 0xb5da4f0
LOADTEXTURE: enemies/generic.png -> 0xb6fe310
CREATE OBJ: hopper_armored
LOADTEXTURE: enemies/hopper.png -> 0xb6fd778
CREATE OBJ: beetle_black_armor
LOADTEXTURE: enemies/beetle-black-armor.png -> 0xb66c5e0
CREATE OBJ: secret_passage_controller
CREATE OBJ: coin_gold_big
CREATE OBJ: coin_silver
CREATE OBJ: checkpoint_controller
CREATE OBJ: save_toilet
LOADTEXTURE: props/save_toilet.png -> 0xb856850
CREATE OBJ: water_controller
CREATE OBJ: torch
LOADTEXTURE: props/torch.png -> 0xb857928
LOADTEXTURE: effects/explosion.png -> 0xb85d538
CREATE OBJ: sfx_generator
CREATE OBJ: platform_swaying_vertical
LOADTEXTURE: props/rope-platform.png -> 0xb8cf670
LOADTEXTURE: wip/basket-mockup2.png -> 0xb9286c8
CREATE OBJ: platform_swaying
CREATE OBJ: stalagmite_foreground1
LOADTEXTURE: props/cave-foreground-stalagmites.png -> 0xb95b100
CREATE OBJ: stalagmite_foreground2
CREATE OBJ: stalagmite_foreground4
CREATE OBJ: stalagmite_foreground3
CREATE OBJ: rock_background_cubic1
LOADTEXTURE: props/rocks-background-cubic.png -> 0xb9c0668
CREATE OBJ: rock_background_cubic4
CREATE OBJ: rock_background_cubic3
CREATE OBJ: rock_background_cubic2
CREATE OBJ: torch_glow
LOADTEXTURE: props/glow.png -> 0xb9ddef8
CREATE OBJ: sfx_falloff_generator
CREATE OBJ: rope_angled_controller
LOADTEXTURE: props/rope-vertical.png -> 0xba59260
LOADTEXTURE: props/rope-vertical-dark.png -> 0xba57708
LOADTEXTURE: props/chainbit.png -> 0xba5ad40
LOADTEXTURE: props/elevator-track.png -> 0xba5ada0
CREATE OBJ: silhouette_heart
LOADTEXTURE: effects/silhouette/heart-silhouette.png -> 0xba818f8
CREATE OBJ: water_particles
SET STARTING CYCLES: 3043
mapping palette 9
get palette mapped: props/save_toilet.png, 9 -> 0xb0237d8
mapping palette 9
get palette mapped: props/rope-platform.png, 9 -> 0xb8bfc68
mapping palette 9
get palette mapped: wip/basket-mockup2.png, 9 -> 0xb8c3e78
mapping palette 9
get palette mapped: props/cave-foreground-stalagmites.png, 9 -> 0xb9582b8
mapping palette 9
get palette mapped: props/rocks-background-cubic.png, 9 -> 0xb8c85d0
mapping palette 9
get palette mapped: props/rope-vertical-dark.png, 9 -> 0xba56370
mapping palette 9
get palette mapped: props/rope-vertical.png, 9 -> 0xaf7d508
RUNNING GARBAGE COLLECTION FOR 351 OBJECTS...
PASS 1: 332 OBJECTS SAFE
PASS 2: 349 OBJECTS SAFE
RAN GARBAGE COLLECTION IN 2ms. Releasing 2/351 OBJECTS
PLAY: 0xba47e00 ambient/torch.ogg -> -1
PLAY: 0xb8c79b0 ambient/cave.ogg -> -1
mapping palette 9
mapping palette 9
LOADTEXTURE: statusbar.png -> 0xa6ea1b0
CREATE OBJ: dust_cloud_jump
CREATE OBJ: impact_cloud_small
LOADTEXTURE: effects/impact-fx.png -> 0xb054de8
CREATE OBJ: impact_cloud
CREATE OBJ: die_cloud
LOADTEXTURE: effects/die-cloud.png -> 0xbb39870
CREATE OBJ: points_cube
CREATE OBJ: points_sparkle
CREATE OBJ: silhouette_mana
LOADTEXTURE: effects/silhouette/mana-silhouette.png -> 0xbbb5c58
CREATE OBJ: die_cloud_2
CREATE OBJ: coin_sparkle
CREATE OBJ: text_flash
CREATE OBJ: moth_brown
LOADTEXTURE: enemies/moth-brown.png -> 0xbcb9070
CREATE OBJ: explosion_big_harmful
LOADTEXTURE: effects/explosion4.png -> 0xa67ba10
CREATE OBJ: dust_cloud_run
in level constructor...
building...90722
done building...90722
LOADTEXTURE: tiles/dungeon-walls.png -> 0xbf00bc8
LOADTEXTURE: tiles/dungeon-walls1.png -> 0xc08cf28
LAYER -40 BUILT 587 tiles
LOADTEXTURE: tiles/dungeon-pillars.png -> 0xc08a418
LAYER -21 BUILT 30 tiles
LOADTEXTURE: tiles/dungeon-floor.png -> 0xc084238
LOADTEXTURE: tiles/cement.png -> 0xc085af0
LAYER -20 BUILT 1972 tiles
LAYER -9 BUILT 0 tiles
LAYER -8 BUILT 389 tiles
LAYER -5 BUILT 2048 tiles
LAYER -4 BUILT 0 tiles
LAYER -2 BUILT 0 tiles
LAYER -1 BUILT 0 tiles
LAYER 0 BUILT 0 tiles
LOADTEXTURE: tiles/black_tile_overlay.png -> 0xc08cbc8
LAYER 49 BUILT 237 tiles
LAYER 50 BUILT 0 tiles
done building tile_map...90881
done building hex_tile_map...90890
mapping palette 11
get palette mapped: tiles/grey-rock1.png, 11 -> 0xc0a1c58
mapping palette 11
get palette mapped: tiles/wooden-bridges2.png, 11 -> 0xc0a0140
mapping palette 11
get palette mapped: tiles/wooden-scaffold.png, 11 -> 0xc08e1b8
mapping palette 11
get palette mapped: tiles/grey-rock2.png, 11 -> 0xc09d1d8
mapping palette 11
get palette mapped: tiles/cave2.png, 11 -> 0xc091cb8
mapping palette 11
get palette mapped: tiles/cave1.png, 11 -> 0xc09ab18
mapping palette 15
get palette mapped: tiles/dungeon-walls1.png, 15 -> 0xc08d100
mapping palette 15
get palette mapped: tiles/dungeon-walls.png, 15 -> 0xc183130
mapping palette 15
get palette mapped: tiles/dungeon-pillars.png, 15 -> 0xc083e40
mapping palette 15
get palette mapped: tiles/dungeon-floor.png, 15 -> 0xc089910
mapping palette 15
get palette mapped: tiles/cement.png, 15 -> 0xc090660
done level constructor: 305
CREATE OBJ: dungeon_side_doorway
LOADTEXTURE: props/dungeon-interior-exit.png -> 0xc07d8e0
CREATE OBJ: trashcan_milgram
LOADTEXTURE: props/furniture-castle2.png -> 0xc20f618
CREATE OBJ: kitty_npc
LOADTEXTURE: enemies/kitty-npc.png -> 0xc3107a0
CREATE OBJ: broom
LOADTEXTURE: props/furniture.png -> 0xc275c80
SET STARTING CYCLES: 0
mapping palette 11
get palette mapped: props/save_toilet.png, 11 -> 0xbe1eba8
mapping palette 15
get palette mapped: props/torch.png, 15 -> 0xc0391c8
mapping palette 11
get palette mapped: props/rope-platform.png, 11 -> 0xbef0c50
mapping palette 11
get palette mapped: wip/basket-mockup2.png, 11 -> 0xc073a00
mapping palette 11
get palette mapped: props/cave-foreground-stalagmites.png, 11 -> 0xbe0c840
mapping palette 11
get palette mapped: props/rocks-background-cubic.png, 11 -> 0xc01f790
mapping palette 11
get palette mapped: props/rope-vertical-dark.png, 11 -> 0xbfc2018
mapping palette 11
get palette mapped: props/rope-vertical.png, 11 -> 0xbddeb58
mapping palette 15
get palette mapped: props/chainbit.png, 15 -> 0xbdc6060
mapping palette 15
get palette mapped: props/elevator-track.png, 15 -> 0xbfd6700
mapping palette 15
get palette mapped: props/furniture-castle2.png, 15 -> 0xbffdfe0
mapping palette 15
get palette mapped: props/dungeon-interior-exit.png, 15 -> 0xbcb3d10
RUNNING GARBAGE COLLECTION FOR 147 OBJECTS...
PASS 1: 69 OBJECTS SAFE
PASS 2: 85 OBJECTS SAFE
RAN GARBAGE COLLECTION IN 3ms. Releasing 62/147 OBJECTS
PLAY: 0xc29bfa8 ambient/cave.ogg -> 0
PLAY: 0xad1cb98 ambient/torch.ogg -> 1
mapping palette 11
mapping palette 11
Speicherzugriffsfehler
krizzi@krizzi-Netbook ~ $


Hier die Errors:
"PARSE ERROR: : Could not find file ./signature.cfg"
"PARSE ERROR: : Could not find file /home/krizzi/.frogatto//save2.cfg" etc...
"Speicherzugriffsfehler"

Im Verzeichnis "/home/krizzi/.frogatto/" liegen nur die folgenden Dateien:

preferences.cfgsave.cfg
hmmm... Was ist das Problem? Mein Spielstand ist (irgendwo) gespeichert - jedenfalls kann ich vom zuletzt gespeicherten Punkt das Spiel laden...


Da weiß ich leider auch nicht weiter. Kennst du das schon?
https://wiki.ubuntuusers.de/Spiele/Frogatto/ Vielleicht findest du unter Links oder im engl. Forum etwas dazu.

Da weiß ich leider auch nicht weiter. Kennst du das schon?
https://wiki.ubuntuusers.de/Spiele/Frogatto/ Vielleicht findest du unter Links oder im engl. Forum etwas dazu.

Tja, mit meinem Englisch ist es nicht so gut bestellt... Aber ich such mal weiter.
Danke Dir trotzdem!


Ich hatte das Problem auch und habe den Hinweis gefunden, dass die Musik schuld ist:
https://bugs.debian.org/cgi-bin/bugreport.cgi?bug=797699

Wenn ich Frogatto aus der Konsole ohne Musik starte, gibt es keinen Absturz mehr:

frogatto --no-music
:-)
Ukko